Unity Developer · Johannesburg, South Africa, Cape Town, South Africa · Hybrid Remote

Details of the offer

Our Philosophy At Realm Digital, we imagine, then build. We are passionate about technology and all things digital.
Our mission is to deliver excellent technology, excellently by offering innovative technology and digital solutions to our clients by partnering with them.
Our Core Values: Customer experience is everythingWe stick to our commitmentsWe communicate openly, honestly and regularlyWe strive to be better every dayWe deliver excellence, alwaysWe are in this togetherOur team is our greatest assetPurpose We're looking for an entry-level Unity Developer to join our ever-growing Production team. This role will see you work across multiple projects.
Tasks include: Creating quality code using C#Game development coding and level designBasic asset creationPlanning and executing game functionalityConverting design ideas into functional gamesDetecting and solving coding errors and bottlenecksUsing user feedback to optimize gamesStoring code in remote repositories like Git.Essential Skills, Attributes & Qualifications Proficiency in Unity: Basic understanding of Unity3D, including working with scenes, prefabs, and componentsC# Programming: Fundamental knowledge of C# for scripting in Unity3D Math & Physics: Basic understanding of 3D vectors, transforms, rotations, and physicsGame Mechanics: Ability to understand and implement simple game mechanics like movement, collision, interaction3D Asset Integration: Knowledge of how to import and work with 3D assets in UnityBasic Debugging: Ability to debug issues within Unity using tools like the Unity Profiler and ConsoleOptimization: Foundational knowledge of VR optimization techniques like reducing draw calls and improving frame ratesNice to Have Skills/Experience: VR Development Basics: Familiarity with VR platforms like Meta Quest, and HTC Vive, and SDKs like Oculus Integration or OpenXRUI/UX for VR: Awareness of VR-specific user interface considerations, including minimizing motion sickness and optimal UI placementVR Interaction & Input Handling: Experience or familiarity with VR controllers, hand tracking, and user input
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Nominal Salary: To be agreed

Source: Jobleads

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